Posts Tagged ‘Star Wars’

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5 Ways the Prequel Trilogy is better than “The Force Awakens”

January 3, 2016

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Well, by Star Wars: The Force Awakens has been released to near-universal acclaim and a box office haul roughly on par with whatever the Visigoth’s made off with when they left Rome in the rear-view mirror. It was as if on December 18th, the world let out a collective sigh of relief that the Star Wars franchise could once again be associated with a quality movie. But this does somewhat of a disservice to the prequel trilogy. I mean, they weren’t all bad, right? There was some stuff they did pretty well, and–I daresay it—better than The Force Awakens. To wit…
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Accentuating the Positive: Finding the good points of “The Phantom Menace”

February 16, 2012

Hey. What’s happening? You cool? Good. There weren’t any good movies released in Bangkok this weekend, so I ended up seeing Star Wars Episode I: The Phantom Menace 3D. Oh, who am I kidding? There was no “ended up” about it. I am a Star Wars child. My formative moment came in 1977 when a Star Destroyer crawled from the top of the screen to the bottom. George Lucas could release Star Wars: 120 minutes of Blank Film and I’d be there, front and center with my popcorn and Coke, thinking, “Hey, at least there aren’t Ewoks, right?” Of course we all know Phantom Menace sucks. It sucks in two dimensions, and a third won’t improve it. Hell, a fourth dimension in which Jar Jar Binks appears as Chris Yen dressed as a Green Orion Slave Girl striking poses with a katana sword (something I’m pretty sure the scientists at Fermilab will prove the fourth dimension to be any day now) would only make it passable. Still, it’s easy to rail on TPM, and after Red Letter Media’s expert takedown of it, there’s not much point in it. Instead, I decided to challenge myself and find the good points of the movie.

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2008 Summer Movie Roundup!

September 12, 2008

Well, another glorious summer has once again faded into the sunset. Or something like that. It’s done, anyway. The rugferrets are going back to school, the leaves are changing, and the multiplexes, once so vibrant and bursting with celluloid goodness are wan and anemic. The summer movie season is done. Seems like a good time to look back on summer of 2008. After all, it wasn’t a half-bad summer.

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George Lucas reaches his logical endpoint: “Star Wars: The Clone Wars”

August 31, 2008

I had a sudden realization when I was watching Star Wars: Attack of the Clones. It occurred during the steeple-chase scene toward the end when Anakin and Padme are racing through the Separatist battle droid factory and riding conveyers and dodging pieces of machinery. I wondered why Lucas was wasting our time with an assaultive, not-very-exciting action sequence that didn’t seem to be going anywhere. And then the proverbial lightbulb flickered to life: what I was seeing was the pretext to the inevitable videogame tie-in to the movie. The movie series that had spawned merchandising had finally become a slave to its creation. With Star Wars: The Clone Wars, we don’t even get the pretext to the game, we get the cut-screens.
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